Instead, you can press a button to hop to predetermined interactable spots automatically when prompted. It’s fun to scamper up air conditioners mounted to the sides of buildings or walk along railings, but you don’t actually have a dedicated jump button to do any of that with. In either case, moving around as a cat isn’t always quite as fluid as I hoped it would be. The latter sections, on the other hand, shift Stray into a genre more akin to a point-and-click adventure game – except in this case your pointer is a cat. The former sections almost reminded me of something like a 3D version of 2016’s Inside, with relatively simple obstacles being elevated by the exemplary atmosphere built around them. When you’re not sleeping on a pillow, Stray generally puts you in one of two types of situations: you’ll either be running through fairly linear levels full of amusing platforming challenges and some light puzzle solving, or exploring one of its more open town areas where you’ll collect items, talk to friendly robots, and complete tasks for them. I talked to everyone I could, whether they were relevant to the story or not, and I loved seeing what their computer screen faces would display as I excitedly meowed around their feet, be that annoyance, surprise, or just a big heart. The beautifully designed city you have to make your way through is bleak without feeling pessimistic, full of history to learn and charming robot citizens to chat with despite the fairly dystopian situation around them. While your cat’s own story is a pretty simple tale of a lost adventurer trying to get home, the conflict you end up stumbling into is very well told. This is a wonderfully rich world, one I really enjoyed learning all about. You can also find serene spots to curl up and take a nap, letting the camera pull out and giving you a moment to enjoy a nicely staged scene alongside one of the many impressive songs in Stray’s excellent futuristic soundtrack. Walls and carpets can be scratched at, knees can be lovingly rubbed against, objects can be heartlessly pushed off shelves, and there’s a dedicated meow button that I rarely stopped pressing. Your feline form brings a lovely and lighthearted flavor to this otherwise dark world, and there are moments all throughout that encourage you to set aside your responsibilities and simply play. At the same time, Stray revels in the fact that it has made you a cat.
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